// Persistence of Vision Ray Tracer Scene Description File // File: Newt5.pov // Vers: 3.1 // Desc: Generates a 3D picture from a gray level 2D targa Newton fractal // Date: March 31th, 1999 // Auth: Alberto Strumia - BO (I) // ==== Standard POV-Ray Includes ==== #include "colors.inc" // Standard Color definitions #include "textures.inc" // Standard Texture definitions camera{ location <2.4, 9.3, -23.75> look_at 0 angle 35 } // Set a color of the background (sky) background { color red 0.2 green 0.3 blue 0.4 } // create a regular point light source light_source { 0*x // light's position (translated below) color Copper // light's color translate <-1000, 1000, 100> } // An area light (creates soft shadows) // WARNING: This special light can significantly slow down rendering times! light_source { 0*x // light's position (translated below) color Gold // light's color // nLightsWide mLightsHigh area_light <8, 0, 0> <0, 0, 8> // lights spread out across this distance (x * z) 4, 4 // total number of lights in grid (4x*4z = 16 lights) adaptive 1 // 0,1,2,3... jitter // adds random softening of light translate <-40, 80, 40> // position of light } height_field { tga "Newt5.tga" smooth pigment { color Silver transmit 0.6 turbulence 0.1 octaves 3 } finish{ metallic on phong 0.8 phong_size 100 ior 2.4 reflection 0.1 brilliance 1 irid { 0.35 // amount of iridescence saturation (0...1) [0] thickness 0.6 turbulence 0.7 } } translate <-.55, -.55, -.7> scale <19, 0, 17> }