// Persistence of Vision Ray Tracer Scene Description File // File: Mand9.pov // Vers: 3.1 // Desc: Generates a 3D picture from a gray level 2D targa Mandelbrot fractal // Date: March 31th, 1999 // Auth: Alberto Strumia - BO (I) // ==== Standard POV-Ray Includes ==== #include "colors.inc" // Standard Color definitions #include "textures.inc" // Standard Texture definitions camera{ location <4.8, 9.3, -25> look_at 0 angle 25 } // Set a color of the background (sky) background { color red 0.3 green 0.6 blue 0.8 } // create a regular point light source light_source { 0*x // light's position (translated below) color Orange // light's color translate <1000, 1000, -100> } // An area light (creates soft shadows) // WARNING: This special light can significantly slow down rendering times! light_source { 0*x // light's position (translated below) color Gold // light's color // nLightsWide mLightsHigh area_light <8, 0, 0> <0, 0, 8> // lights spread out across this distance (x * z) 4, 4 // total number of lights in grid (4x*4z = 16 lights) adaptive 3 // 0,1,2,3... jitter // adds random softening of light translate <40, 80, -40> // position of light } height_field { tga "Mand9.tga" smooth pigment {granite turbulence 0.5 scale <1,3,1>// transformations octaves 3 } finish{ metallic on phong 0.6 phong_size 100 ior 1.33 reflection 0.4 brilliance 0.7 ambient 0.4 irid { 0.2 // amount of iridescence saturation (0...1) [0] thickness 0.2 turbulence 0.7 } } translate <-.55, -0.5, -.7> scale <17, 1.75, 17> } // texture finish attribute