// Persistence of Vision Ray Tracer Scene Description File // File: Julia2.pov // Vers: 3.1 // Desc: Generates a 3D picture from a gray level 2D targa Julia fractal // Date: March 31th, 1999 // Auth: Alberto Strumia - BO (I) // ==== Standard POV-Ray Includes ==== #include "colors.inc" // Standard Color definitions #include "textures.inc" // Standard Texture definitions camera{ location <3.2, 13, -31> look_at 0 angle 20 } // Set a color of the background (sky) background { color red 0.2 green 0.6 blue 0.8 } // create a regular point light source light_source { 0*x // light's position (translated below) color Silver // light's color translate <1000, 1000, -100> } // An area light (creates soft shadows) // WARNING: This special light can significantly slow down rendering times! light_source { 0*x // light's position (translated below) color Pink // light's color // nLightsWide mLightsHigh area_light <8, 0, 0> <0, 0, 8> // lights spread out across this distance (x * z) 4, 4 // total number of lights in grid (4x*4z = 16 lights) adaptive 0 // 0,1,2,3... jitter // adds random softening of light translate <40, 80, -40> // position of light } height_field { tga "Julia2.tga" smooth pigment { agate // use an agate-like texture agate_turb 0.25 octaves 3 } finish{ metallic on phong 0.8 phong_size 200 ior 2.4 reflection 0.5 } translate <-.546, -.20, -.7> scale <17, 1.75, 17> }